14 August 2014

Visiting Card

8 Gold Teeth
"I see that new style.  I'm old school, but I see that new style."
Administration building, north stairwell.

Snapping the Arrow

I said that time didn't exist.
"You are talking about things that…"
He should have known that I'd
already heard the rest of his sentence.
Every sleight,
every glance,
every desiderium,
had been laid out
before us, on the bed.

The cat leapt up and
sat squarely in the middle of it.

Its weight creased the
neatly folded plane of
our lives, added a third
made surfaces touch
in an uncomfortable way.
In that moment
(that didn't exist),
I wished that I could
find a way to reassemble
the arrow of time.

But there it was, in three pieces:
the cat,
my cat's-paw,
and me.

03 March 2014

Storm Doors

I wanted the dog to walk herself.
But it doesn’t take a conspiracy for things to collapse,
just barking echoes in a church parking lot.

08 January 2014

Archipelago (7/8)

The Island of The Friendly Wanting

The Forgetting began on the Island of The Friendly Wanting.

The Cormorant searches for a decent clearing and lands somewhere in the northeast region of the smallest island in the chain. It is crammed with lush trees and brush, and numerous pools of fresh water. There he gives a brusque recounting of what he calls “the only true side of things”.

“I was quite young, a hatchling then, living on the island that used to be here, The Friendly Wanting. The favorable conditions here brought thousands of birds here every year. And it came to be that they also brought a man, a Baron, a wound of a man desperate for flight. We all assumed an escape, but he was after that other kind of flight. You fly out of danger, but you fly into the unknown.

He wanted to build a ship, but had forgotten how. He knew that no one else would remember, but he also knew that we birds were the only free sojourners that inhabited the Archipelago. With this held in his mind for as long as possible, he rode a dirty plank of wood from his castle on Dimmer Ends to The Friendly Wanting, and threw himself before the birds. Proud creatures that we are, we took pity on him and agreed to show him all we knew of the building of ships. Stupid creatures that we are, all we offered was a babble of rope, wood, canvas, glass, stone, metal, eventually anything else we could think of, tossed together, combined and brought into existence kicking and screaming. We even pilfered the museum on The Atoll, bringing him scraps of dresses, spectacles, and wax fruit, anything to fill a gap or patch a tear. The Vernaculus, The Baron’s second wondership, was borne of the war between sadness, good intentions, and the empire of false hope. It was a happy monstrosity, impossibly buoyed by The Baron’s will, but lacking propulsion.

By this time he had begun to suspect that we were not the experts we appeared to be (though it must be clarified that we never claimed expertise in this arena). After days of floating on that encyclopedia childhoods and vanity, revelatory rage overtook him. He came back to us in the night. Not a single one of us awoke while it happened. I remember being jostled into the day by my mother, who was pushing me out of the nest and into the air. “Fly, go, go go!” she screeched. I instinctively took wing, but had left so quickly that I was uncompassed and stared blankly out at blue sky before me. I had to turn around to see where I was headed, and expected her at my back, but when I turned I saw her receding, flailing n the air and railing against the earth, anchored by a red thread tied around her foot, which led straight to the main mast of the Vernaculus.

From that terminus I then caught sight of thousands more red threads, each stretching from that deformed ship’s body out and up into the air, each attached to a single webbed or unwebbed foot, each tethering a newly conscripted winged soldier into The Baron’s army, the engine of his crusade. He was there, on the deck of the ship, cackling and urging his flock forward, and waiting for the Vernaculus to come to life.

The turning had slowed me, and I feared that I would be caught too, but was more afraid of being alone, lost, and adrift. So I stopped and listened for the sounds of my brothers and sisters who may have escaped into the higher reaches. I heard nothing at first except the plaintive cries of the captives below. Then something else, soft but there. I looked down and realized that it was The Baron, waving his hand, motioning for me to come down, to join him. His eyes held all the power of a maelstrom, so I flew on. But my right wing tugged me backwards. He was aghast at the thought of leaving my mother behind.

There was no talking to him. I told him that if he wanted to stay behind, that was his decision, but not mine. We said our goodbyes. That was that. From cliffs and hidden edges I watch The Baron travel from island to island, the whole of the Archipelago. Scores of people joined him on the Vernaculus. When one there were so many that the great ship began to moan at the weight, he grasped his threads and wove his birdsail across the sky and water, to what I don’t know.”

By now you have forgotten all about the Baron, and The Broached Woman, and most of the Archipelago. It is cold, so you ask the nice bird if he can take you someplace warmer, and he looks very hurt and concerned by this remark, but his wing is very nice to you and tells you to climb up. And you rise into the sky, which has begun its turn to evening.

The Forgetting is the fault of those who don’t save or spend time, but order it.

07 August 2013

Archipelago (6/8)

The Island of Dimmer Ends

The Forgetting began on Dimmer Ends

Exiting the museum, you mount The Cormorant, who wanders a bit now, which is unlike him. He wishes to avoid your next destination. You would let him, since you cannot remember what it is yourself, but by now you have made the best of friends with his wing, who has been paying attention this entire time, and tells you to dig down in your case. You do, and capture a coral cameo bound in filigreed silver with a tiny bell dangling from its base. When the bell rings in the wind of The Cormorant’s wing, nothing else can be heard. The wing maneuvers you downward.
Dimmer Ends is the most inviting of the islands of the Archipelago, with a rich, green and orange coastline, scintillating and warm. You spot a tower, astride two shorter ones. You finally recall The Baron’s Castle.
It was a letter in a bottle, written by The Baron, and found by you, that told you his story. And it’s made all the sadder as it is kindly excised from your mind by The Forgetting. The author wishes he could help, but helping is its own form of forgetting.
“My first Wondership carried us to the Archipelago in…I don’t know. It took somewhere between a day and ten years. We thought we were leaving to forget. I wanted to erase all of the colors of melancholy from her eyes and replace them with the hues of open ends. I wanted to wash the tatters of her heart in my ocean.
When we arrived, I built a castle for her, with rooms…I don’t know. It had somewhere between one hundred and ten thousand. Each one was faceted, sharp-edged, shaped like her strange habits and movements. Atop the highest tower I built an elongated pentagonal cupola, as she always suspected it was the shape of her soul. And the castle was so vast, and I was away and back and away so much, that I was afraid of losing her. So I fashioned a brooch with a tiny silver bell. The cameo was a portrait of…someone lost to her. It might have also been of her-I can’t remember.
 I think she was happy. I also think she was never happy. You can’t really ask about things like that. They will go away. So I went away. Sailing away. Day after day after day. And she would stay, wandering from room to room tracing the meetings of walls with her skirt ends.
            She took to things. Or the taking of her from me occurred. I would bring her things-fabrics, jewels, and spices from all of the corners. There were sixteen corners. That is one thing I can remember. With the bow of my Wondership I had begun to shape the world into a nonahedron for her and thought that I could give her a private geometry. She retreated into the reading of tealeaves and the winds.
Whenever I returned from sea, I would open the great oak doors, close them behind me, and hold my breath. In…I don’t know. It took somewhere in between a minute and six hours, but I would hear ringing, and pick up a loose thread that would lead me to her.
These threads came from the end of her skirts, which she would pick at all day. She would have looked so nice otherwise, but the pick pick pick.. Feet, yards, miles of thread. She picked because she said that she needed more loose ends in her life. I laughed at that, like a lot of things that she said. I think it hurt her. It hurt me.
One day, when I cam back form a particularly long voyage to the Mainland, I found her waiting for me at the door. Warm surprise gave way to panic when I saw that she was without her brooch. I cannot remember our conversation, but I will make something up for you:

‘What is the matter with you?’
‘You are away all the time. I hate being a lost and found.’
‘You’re never lost.’
‘Things are forgetting.’
‘I am as well. I am forgetting it all.’
‘Why don’t you come with me?’
‘No. I like the forgetting. I like the lost. I’d rather be one half than a hole.’

Or something like that. I left the next morning. When I returned, I entered knowing the silence and saw the brooch laying on the table in the atrium. The next…I don’t know. It was somewhere between a year and a century that was all a blur after that. I searched the castle, room beyond room within room next to room above room. I looked for threads, listened for the rustling of fabric or hair brushing forehead.
I searched and I forgot. My sturdy shoulders withered. My eyes moved from shades of waves to those of stone, sun lines faded to dust, my hands softened on the surface, but hardened underneath with the clutching for her. It took an age for dawn to break inside of me. What if she had left the castle altogether? Her wanderings could have taken her anywhere.  I was lost!
An exploration of the grounds and Dimmer Ends yielded nothing. I had to find her. I had to get off of the island is she was indeed gone. Was she? There was not way to tell, only to feel that it was so.
By now nations had come and gone, and I probably was not even a Baron anymore. But the searching kept me, and kept me remembering while everything else embraced The Forgetting. The one thing I did let go of was the one thing I needed. I had lost my marriage to the sea and its ways.
My wondership gone, all knowledge of it working and construction vanished like her, like my Broached Woman.”
You know there is more to the…letter. Yes, that’s the name for it. A letter. You know that, what do you know? You know that it is time to go. The Cormorant is ancy and his…that word…wing…is asking to leave as well. But instinctively, deeply, you know there is another stop. Before you leave Dimmer Ends, you say this aloud and absently, but The Cormorant agrees in his own way: “A stop is in order. Now we stop so that we can start again.”

The Forgetting is the fault of those who think invisibility makes room for love.

23 July 2013

Archipelago (5/8)


The Atoll

The Forgetting began on The Atoll.

Going north and west now back over Arches, The Cormorant directs your attention down to a giant moue on the face of the Archipelago.
“I’ll take you no farther than the shore as I am completely famished and cannot fly a moment longer without nourishment, and my rudeness in mentioning this is superceded only by your rudeness in not asking after my well-being.”  Your ebony companion, after a weak protest from his wing (who, only has your interests at heart) lands in the water twenty yards from The Atoll.
A few minutes later, you slog yourself up onto shore, (your documents miraculously dry after a moment of quick thinking and the long arms of your father). But you are already forgetting why you are here. Things are getting hazy, and a mouthful of panic is even drier than the papers you hurriedly pull out of your portfolio.
Memory is triggered, the gun goes off floods you, moistening your mouth and setting you to rights…for now. It is a brochure and a map for a museum somewhere on this island. It reads:

Come One, Come All, To The


Open Day And Night!

Beneath this is the crude etching of a glowing triangle.

You remember.

No one (of note) has ever resided on The Atoll. And yet, and still, this broken mouth, just shy of being a perfect circle, is home to more of the stuff of the Archipelago’s memory than the other five (six) islands combined.
The Atoll had been an occasional conduit for trade, talk, and turgidity. This function was reliably inconsistent. No one was lastingly interested in connecting the dots. But isn’t it always the way that after we fall and falter in the storm, we search for a sympathetic eye? Or at least search for none? In droves they came tripping towards the coral loop, stranding themselves like pearls on the string.
And they brought all of their treasures. Letters, toys, grandmother’s slippers, father’s gloves, Auntie’s saucer, Brother’s pant legs, and other trinkets that link the world were all donated in an effort to archive, catalogue, and crystallize domestic history.
The Broached Woman reluctantly led the effort to build the museum. It was her idea to construct a tetrahedron whose points faced southeast, southwest, and due north.
After a few minutes of searching you find the entrance all but buried in dune sand. You crawl inside and enter a cavernous room, with vaulted glass ceilings and a disorienting planar topography. On pedestals and walls, in cases and on shelves, you see objects accompanied by small brass placards. It was The Broached Woman’s idea to caption each time traveler/memento with the last words spoken in its presence. A sampling:

*A candle, sallow and half-dead, the wick long-since departed.
The card underneath reads: “I am just stuffed. I always cook too much. Too much!”

*Two identical red buttons, stitched with and without care to a scrap of turquoise fabric.
The card, affixed to the wall above them: “One is a number for the drawer of omission, but two could be something, you know?”

*A stubby green/brown stem, an inch or so long, derived from some variety of stone fruit.
The card, tied to it with a short and tender length of white string: “This is the last time that I will trust you, darling. After that, you’ll be free.”

*A black and gold steamer trunk etched with the to and fro of a wandering life. It is full of tiny glass beads of all shapes, sizes, colors, and styles.
The card is hung from the ceiling of the museum and floats a few feet above it: “No, but it weighs the same as gold. And we all know the value of weighting.”

*A smoking pipe, gently used, with cautiously carved brown bowl and curved stem. The card is propped up at its side: “This is the memory of a pipe.”

*A little girl of seven or eight, encased in a room made of amber, holding a melon, or a green ball. It’s hard to pierce the orange haze.
The card is worn around the girl’s neck on a silver chain: “The only time for us is sleep, my girl. Sleep and silence. Those are the two best gifts in the sack. Don’t even bother to try to look at the others. Well, you can if you really want to.”

There are other things. Most of them have been removed and used as the raw material for the construction of The Vernaculus, the Baron’s second wondership. Vast sections of the museum are vacant and in disrepair, while others still house keepsakes and remember whens, and are kept as pristine as the day the tetrahedron’s last face was put in place. This tells us that someone will always remember.
After the Cormorant has had his fill (for you return to the beach soon after discovering the museum, but are left waiting and watching his diving searches for fish), he makes his way out of the water and announces that he is ready to depart.
You have forgotten to scold him for making you wait. You have forgotten to put your wet boots on again. You have forgotten why you are crying, but the Cormorant’s wing remembers to wipe the tears away.
“Forgetting is not an easy thing, I imagine.” And he cries a bit too.
“There’s no such thing as tears and travelers! You can’t have one and the other.” In his special way, The Cormorant is getting everyone situated. He takes off and moves so swiftly that tears are cast into sky and sea.
He was right. There is no such thing as travelers and tears.

The Forgetting is the fault of those who strive to out-side memory.

05 July 2013

Archipelago (4/8)

The Island of Perambulinium

The Forgetting began on Perambulinium

Rank billowing smoke mars the horizon ahead and The Cormorant takes the long route around Terse, circling once more in a clockwise direction, before heading southeast. “We shan’t go here”. The Cormorant’s voice is firm, but his long sturdy neck quivers and heartbeats tremor his soot-feather chest. “Oh no”. His wing agrees in thought and in action, taking them sharply north, back towards and over Arches. Thankfully, you’ve no interest in hearing your worn boots clack against the departed stones of Perambulinium. It is worse than you think. It is not a house of the dead as many assume. It is a house of the lived.
You can barely stand the stench that permeates the air above it, where zephyrs fight to move it along, but it is heavy, thick, and a tenacious adherent. Your portfolio does not contain any clues or comforting trinkets for this place. It holds no key to the terrible secrets that hide here. But there is something written along the inner leather panels. The Story is written inside of your portfolio, but you have forgotten. It is a convenient loss, and a surefire sign of the beginning of The Forgetting for you, and a stroke of luck. The Story has dire consequences. The author feels compelled to include it. He will assume the risk and responsibility to do so:
Nothing has ever lived on Perambulinium except seven serpents of the sea. The smallest could swallow a man whole, and the largest has never been seen, but The Baron claims sight of an eye as large as the Vernaculus. Their scales glitter like rare gems, and their words kill anything with ears to hear them.
They do not forget because they have nothing to forget. Their existence is that of the circle. They are the Council of The Story. Before, during, and after the sweeping forgetfulness that struck the Archipelago, was The One Day. And in The One Day was The Story, told by each, by which each told time, one line at a time. The smallest serpent goes first, and is consumed by the next smallest in line, and so on. It is told like this:

You have to turn around to know where you’re headed.
Turning around demands the slow.
Slow to stop is two sounds away.
The first sound is a waving hand.
The second sound can’t be heard when turned around.
Trying to hear the second sound and you’ve lost where you’re headed.

By the time the last serpent utters the last line, he eats himself again, until-
The Cormorant’s wing reminds you not to stare too long at the glittering shores of Perambulinium, and flutters faster and away.

The Forgetting is the fault of lines forced into circles.